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Abstracts in English
Hári, Dániel: Communication between humans and machines in the science fiction movies

The paper presents the alternative types of future of the movie art history's science fiction genre. The contexts are the information society, robotics, and artificial intelligence. The author enlightens important pieces of information about motion picture, science fiction narrative world, and the political side of the genre. The following chapters show the ideas of movie artists about the digital revolution's possible results and consequences by movie analysis. The first chapter presents the communication between humans and the computer with the help of the television series called Mr. Robot. After that the author brings up some lines from the stories of significant science fiction movies, which include topics about theories of robots, androids, and cyborgs. The mentioned movies are The Terminator, 2001: A Space Odyssey, I, Robot, Ghost in the Shell, and Blade Runner. Finally the analysis turns to augmented and virtual realities by showing the matters of the HBO's series titled Westworld, and the feature film called The Matrix.

 

Keywords: communication, human-computer communication, artificial intelligence, science fiction, movie

 
Dankó, Szilvia – Nagy, Annamária Lilla – Szegh, Henriette: Creativity in action. Translation, retranslation and re-edition

Translation is considered as secondary text writing, the hands of the translator are always tied by the characteristics of the source language as well as the expectations of the target recipients, however, his decisions may be influenced by more than this: the broader context of the translation, the translation medium, the situation of the text to be translated in the literary canon and his own translation competence (Klaudy 2003, Toury 1995). The present study aimed to answer the question how the various procedures of the translator may be influenced by several ties of the translation situation, what kind of creativity he may provide even if his „hands are tied" multiple times. For this study, interlingual, intralingual, and intermedial (i.e., concerning different translation types) analyses have been carried out based on four translated and re-edited Hungarian versions of the novel The Hobbit. As, supposedly, the "creativity" of the translator may be manifested in the facultative procedures he carried out, a contrastive text analysis based on the typology of Klaudy (1997) and Robin (2014) was also performed in addition to the computer-based analysis. The results show that specific types of translation require specific translation strategies, and a competent translator is capable of let his fantasy fly freely within narrow limits as well: you can find creativity, where you least expect it. In the present study, the theoretical background and analyses of the translation of the books are presented.

Keywords: translation procedures, creativity, retranslation, re-edition

 
Székely, Noémi: The phenomenon of Pokémon GO and the augmented reality

 

Pokémon GO was the first augmented reality-based online game which overwhelmed the world. Its success was unquestionable, the reasons were complex. The merging of the real world and the virtual world has been employing since years not only the specialists, but the users as well and it seems that after Pokémon GO exploiting the augmented reality, new opportunities and usages opened to us. How did this game become so successful, what kind of reasons lie behind it, what kind of effects did it have on the communication? What kind of innovations of augmented reality were exactly applied in this online game? What are the potentials concealing in its usage? How may the augmented reality can be used for our benefit in the future? In this paper I tried to find the answers to these stirring questions.

 

Keywords: online game, Pokémon GO, augmented reality

 
Sipos, Dániel: The role of Facebook in the 2016 presidential election in the U.S.

There have been various theories and explanations for the unforeseen outcome of the 2016 Presidential Election in the United States of America. According to one of these, the fake news that spread on social media, such as Facebook, could have played a major role in influencing voters. Due to the inability of Facebook's own algorithm to detect fake news in users' newsfeed, many named the social media giant as the culprit for the result of the 2016 presidential election. In this paper, first I present the operation of the websites producing fake news and then, I analyze the ways and the scale in which the American population uses Facebook. In the second part of the paper, I analyze one article arguing for the culpability of Facebook and one that underlines that Facebook's role was only marginal in the election. Through this, I also present the authors' claims and arguments, as well as the methods they use in their article to influence their readership. Finally, I present the opinion of the CEO of Facebook about their role in the presidential election.

 

Keywords: Facebook, fake news, United States presidential election, filter bubble

 
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